Honolulu International ( see the Wikipedia article here ) is a scenery developed for Microsoft Flight Simulator X (FSX) and Flight Simulator 2004 ( FS9 ). It's has been created with great attention to visual quality and performance, using the latest available programming techniques, both in FSX and FS9. The product is sold as 2 Products in One. This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and FS9.
FSX) Serial
Honolulu International ( see the Wikipedia article here ) is a scenery developed for Microsoft Flight Simulator X (FSX) and Flight Simulator 2004 ( FS9 ). It's has been created with great attention to visual quality and performance, using the latest available programming techniques, both in FSX and FS9.The product is sold as 2 Products in One. This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and FS9.
-bin/yabb2/YaBB.pl?num=1247081547Re: Interfacing with Flight simulator XReply #5 - 11.02.2010 at 21:56:41 Hello,the fastests and simplest way is to use fsuipc (just google for it).It's a library which interfaces to FSX in order to read and write nearly every value from airplane and environment: autopilot, heading, speed, etc etc etc...I was thinking about doing some stuff on this way, and it looks to be really easy.The hardest way is to think what do you want: a simple heading/speed/autopilot/lights module ? Or a full A380 cabine ?Using fsuipc is very easy: just read any value you want and send it to arduino via serial interface (may be you use 7 segment or LCD), or read any button/switch change and send to FSX.I hope this information help you!
more importantlyUsing fsuipc is very easy: just read any value you want and send it to arduino via serial interface (may be you use 7 segment or LCD), or read any button/switch change and send to FSX.
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