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F.E.A.R. - The Original Game and its Two Addons - Download the Platinum Edition



F.E.A.R.: The Ageless First Person Shooter




If you are looking for a game that combines intense action, supernatural horror, and cinematic storytelling, then you might want to check out F.E.A.R., a first-person shooter psychological horror video game that was released in 2005. Developed by Monolith Productions and published by Vivendi Universal Games under the Sierra Entertainment label, F.E.A.R. is the first game in the F.E.A.R. series, which has spawned two sequels and two expansion packs. The game's story revolves around a fictional special forces team called F.E.A.R. (First Encounter Assault Recon), which is tasked with investigating and containing a paranormal threat posed by a mysterious psychic named Paxton Fettel and his army of cloned soldiers. Along the way, the player will encounter a terrifying and unpredictable paranormal menace in the form of a little girl named Alma Wade, who has extraordinary destructive power.




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In this article, I will give you an overview of the game's gameplay, walkthrough, multiplayer, secrets, and my personal opinion on why it is still worth playing today.


Gameplay




F.E.A.R. is a first-person shooter that features several common guns, projectiles, and game mechanics. The most notable of which is "reflex time", a slow motion technique that allows players to aim and shoot in real-time while everything else moves in slow motion. This gives the player an edge over the enemies and creates spectacular bullet-time effects. The game also features a semi-destructible environment and a highly detailed particle system that enhance the immersion and realism of the game world.


The game's enemies are mostly human soldiers that belong to Fettel's army of clones. They are armed with various weapons and explosives, and they exhibit intelligent behavior and tactics. They will use cover, flank, communicate, retreat, and even throw grenades back at the player. The game also features some supernatural enemies, such as ghosts, apparitions, and Alma herself.


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The game's difficulty can be adjusted from easy to extreme, depending on the player's preference. The game also features a health system that consists of both health points and armor points. The player can replenish health by using medkits that are scattered throughout the levels or dropped by enemies. The player can also replenish armor by picking up armor vests or helmets.


Walkthrough




The game's single-player campaign consists of 11 intervals (levels), each with its own objectives and challenges. The game also features several cutscenes that advance the story and reveal more about the characters and the plot. The following is a brief walkthrough of each interval:


Interval 01: Inception




This is the introductory level of the game, where the player is introduced to the F.E.A.R. team and their mission. The player will learn how to use reflex time, weapons, grenades, melee attacks, and other basic controls. The player will also encounter their first enemies and witness their first paranormal event.


The level begins with a cutscene showing Fettel killing his captors at an Armacham Technology Corporation (ATC) facility. The F.E.A.R. team is then briefed on their mission to apprehend Fettel at an abandoned building where he is hiding with his clones. The player takes control of Point Man, the newest member of F.E.A.R., as he arrives at the scene with his teammates Jin Sun-Kwon (a forensic expert) and Spen Jankowski (a veteran operative). The player follows Jankowski into the building while Jin stays behind to secure the perimeter.


The player will encounter some resistance from Fettel's clones as they make their way through the building. Along the way, they will find some intel items that provide more information about Fettel's background and ATC's activities. They will also experience some strange visions involving Alma Interval 02: Initiation




This is the second level of the game, where the player will explore more of the abandoned building and encounter more enemies and paranormal events. The player will also learn how to use the flashlight, lean, and zoom.


The level begins with a cutscene showing Jankowski being attacked by Alma in an elevator. The player then wakes up in a different part of the building, separated from Jankowski. The player will have to find their way back to him while fighting off more clones and avoiding Alma's apparitions. The player will also find more intel items that reveal more about Alma's origin and ATC's experiments.


The level ends with a cutscene showing the player reaching Jankowski's location, only to find him missing and a pool of blood on the floor.


Interval 03: Escalation




This is the third level of the game, where the player will escape from the building and pursue Fettel to a nearby warehouse. The player will also encounter new enemies and weapons, such as the ASP Rifle and the Heavy Armor.


The level begins with a cutscene showing Fettel escaping from the building in a van, while the F.E.A.R. team tries to catch up with him. The player then takes control of Point Man as he exits the building and fights his way through the streets, encountering both clones and ATC security forces. The player will also witness some more paranormal events, such as bloodstains appearing on walls and corpses disappearing.


The level ends with a cutscene showing the player reaching the warehouse where Fettel is hiding, only to be ambushed by a helicopter. Interval 04: Infiltration




This is the fourth level of the game, where the player will infiltrate the warehouse and confront Fettel for the first time. The player will also encounter new enemies and weapons, such as the VK-12 Combat Shotgun and the Replica Assassins.


The level begins with a cutscene showing the player surviving the helicopter attack and entering the warehouse. The player then takes control of Point Man as he fights his way through the warehouse, encountering more clones and ATC security forces. The player will also find more intel items that reveal more about Fettel's motives and ATC's secrets.


The level ends with a cutscene showing the player reaching Fettel's location, only to be knocked out by him. Fettel then reveals that he and Point Man share a psychic link, and that they are both connected to Alma.


Interval 05: Extraction




This is the fifth level of the game, where the player will escape from the warehouse and rendezvous with the F.E.A.R. team. The player will also encounter new enemies and weapons, such as the G2A2 Assault Rifle and the REV6 Powered Armor.


The level begins with a cutscene showing the player waking up in a dumpster, after being thrown out by Fettel. The player then takes control of Point Man as he makes his way out of the warehouse, fighting off more clones and ATC security forces. The player will also witness more paranormal events, such as Alma appearing in various places and causing havoc.


The level ends with a cutscene showing the player meeting up with Jin and Holiday (a helicopter pilot) outside the warehouse. They then board the helicopter and fly away, while Fettel watches them from a window. Interval 06: Interception




This is the sixth level of the game, where the player will chase Fettel to an underground facility and encounter a new enemy type: the ATC Black Ops. The player will also encounter new weapons, such as the RPL Submachinegun and the MOD-3 Multi-Rocket Launcher.


The level begins with a cutscene showing the player flying in the helicopter with Jin and Holiday, while receiving a transmission from Rowdy Betters (the F.E.A.R. team leader) and Norton Mapes (an ATC technical officer). They inform the player that Fettel has taken refuge in an underground facility that houses a secret project called Origin. The player then takes control of Point Man as he jumps out of the helicopter and lands on the roof of the facility. The player then fights his way through the facility, encountering more clones, ATC security forces, and ATC Black Ops. The player will also find more intel items that reveal more about Origin and its connection to Alma.


The level ends with a cutscene showing the player reaching an elevator that leads to the Origin facility.


Interval 07: Redirection




This is the seventh level of the game, where the player will explore the Origin facility and learn more about its history and purpose. The player will also encounter new enemies and weapons, such as the MP-50 Repeating Cannon and the VES Advanced Rifle.


The level begins with a cutscene showing the player descending into the Origin facility, while receiving a transmission from Betters and Mapes. They explain that Origin was a project that attempted to create psychic commanders for the clone army, using Alma as a test subject. However, the project was shut down after Alma became unstable and killed several researchers. The player then takes control of Point Man as he explores the facility, encountering more clones, ATC security forces, ATC Black Ops, and paranormal phenomena. The player will also find more intel items that reveal more about Alma's past and present.


The level ends with a cutscene showing the player reaching a chamber where Fettel is waiting for him. Interval 08: Desolation




This is the eighth level of the game, where the player will confront Fettel and witness a shocking revelation. The player will also encounter new enemies and weapons, such as the AT-14 Pistol and the Type-7 Particle Weapon.


The level begins with a cutscene showing the player entering the chamber where Fettel is waiting for him. Fettel then reveals that he and Point Man are brothers, and that they are both sons of Alma. He then invites Point Man to join him in freeing Alma from her prison, claiming that she is calling for them. The player then takes control of Point Man as he fights Fettel in a psychic duel. The player will have to use reflex time and weapons to damage Fettel, while avoiding his telekinetic attacks and Alma's interference.


The level ends with a cutscene showing the player defeating Fettel and shooting him in the head. However, as Fettel dies, he transfers his psychic link to Point Man, allowing him to see through his eyes. The player then sees Alma approaching Fettel's body and embracing it.


Interval 09: Incursion




This is the ninth level of the game, where the player will escape from the Origin facility and fight against a new enemy faction: the Delta Force. The player will also encounter new weapons, such as the HV Penetrator and the MP-900 SMG.


The level begins with a cutscene showing the player waking up in the chamber, after being knocked out by Alma's psychic blast. The player then takes control of Point Man as he tries to escape from the facility, while receiving a transmission from Betters. He informs the player that ATC has ordered a military strike on the facility, and that a Delta Force team has been sent to secure it. The player will have to fight his way through the facility, encountering more clones, ATC security forces, ATC Black Ops, Delta Force soldiers, and paranormal phenomena. The player will also find more intel items that reveal more about ATC's cover-up and Delta Force's objectives.


The level ends with a cutscene showing the player reaching an exit door that leads to the surface. Interval 10: Revelation




This is the tenth level of the game, where the player will learn the truth about Alma and her fate. The player will also encounter new enemies and weapons, such as the AT-S Proximity Mine and the Type-12 Laser Carbine.


The level begins with a cutscene showing the player exiting the facility and reaching the surface, where he sees a massive explosion in the distance. The player then takes control of Point Man as he makes his way to the epicenter of the blast, while receiving a transmission from Betters. He tells the player that the explosion was caused by a nuclear device that was planted by ATC to destroy the facility and Alma. However, he also reveals that Alma is still alive, and that she has unleashed her full power on the city. The player will have to fight his way through the city, encountering more clones, ATC security forces, ATC Black Ops, Delta Force soldiers, and paranormal phenomena. The player will also find more intel items that reveal more about Alma's power and ATC's plan.


The level ends with a cutscene showing the player reaching a bridge that leads to Alma's location.


Interval 11: Retaliation




This is the final level of the game, where the player will face Alma and her wrath. The player will also encounter new enemies and weapons, such as the RPL Rocket Launcher and the Type-7 Particle Weapon.


The level begins with a cutscene showing the player crossing the bridge, while receiving a transmission from Betters. He tells the player that Alma is located in a vault under a nearby nuclear power plant, and that he has to stop her before she destroys everything. The player then takes control of Point Man as he fights his way to the power plant, encountering more clones, ATC security forces, ATC Black Ops, Delta Force soldiers, and paranormal phenomena. The player will also find more intel items that reveal more about Alma's origin and Fettel's resurrection.


The level ends with a cutscene showing the player entering the vault, where he sees Alma in her true form: a grotesque and monstrous creature. Alma then attacks the player, triggering the final boss fight. The player will have to use reflex time and weapons to damage Alma, while avoiding her psychic attacks and environmental hazards. The player will also witness some flashbacks that show Alma's past and present.


The game ends with a cutscene showing the player defeating Alma and escaping from the vault. However, as he exits the vault, he sees Fettel's ghost standing in front of him. Fettel then smiles and says "We still have work to do". The screen then fades to black.


Multiplayer




F.E.A.R. also features a multiplayer mode that allows players to compete against each other online or via LAN. The multiplayer mode supports up to 16 players per match, and offers several game modes, such as Deathmatch, Team Deathmatch, Capture the Flag, Elimination, Conquest, and Slow-Mo Deathmatch. The multiplayer mode also features several maps that are based on locations from the single-player campaign.


The multiplayer mode also incorporates some of the gameplay elements from the single-player mode, such as reflex time, semi-destructible environment, and particle system. However, reflex time is limited to certain areas or events in multiplayer mode, such as picking up a reflex booster or activating a slow-mo device. The multiplayer mode also features some unique weapons and items that are not available in single-player mode, such as proximity mines, remote bombs, dual pistols, and health boosters.


Secrets




F.E.A.R. also features some secrets that can be found or unlocked by players who are curious or adventurous enough. Some of these secrets include:


- Hidden items: There are several hidden items that can be found throughout the game's levels, such as health boosters, reflex boosters, armor vests, ammo boxes, grenades, weapons, intel items, laptops, phones, - Hidden items (cont.): and radios. Some of these items provide useful information or bonuses, while others are just for fun or reference. For example, there is a hidden laptop in Interval 03 that contains a message from the developers, and there is a hidden phone in Interval 08 that plays a recording of a prank call. - Easter eggs: There are several easter eggs that can be found or triggered by players who are observant or creative enough. Some of these easter eggs are references to other games, movies, or pop culture, while others are just jokes or surprises. For example, there is an easter egg in Interval 04 that allows the player to play a mini-game of Pong on a computer screen, and there is an easter egg in Interval 09 that shows a giant rat running across the street. - Cheats: There are several cheats that can be activated by players who want to have some extra fun or challenge. Some of these cheats are codes that can be entered in the game's console, while others are commands that can be typed in the game's chat. For example, there is a cheat code that gives the player unlimited ammo and health, and there is a cheat command that turns all enemies into zombies. - Achievements: There are several achievements that can be unlocked by players who want to show off their skills or completionism. Some of these achievements are related to the game's story, gameplay, or secrets, while others are related to the game's multiplayer mode. For example, there is an achievement for completing the game on extreme difficulty, and there is an achievement for killing 10 enemies with one grenade. Conclusion




F.E.A.R. is a game that has stood the test of time and remains one of the best examples of its genre. It combines thrilling action, gripping horror, and immersive storytelling to create a memorable and unique experience. The game's graphics, sound, and physics are still impressive today, and the game's AI and gameplay are still challenging and satisfying. The game's single-player campaign is long and varied, and the game's multiplayer mode is fun and competitive. The game also has plenty of secrets and extras that add replay value and reward exploration.


If you are looking for a game that will keep you on the edge of your seat and make you jump out of your skin, then F.E.A.R. is the game for you. You can download it from various online platforms, such as Steam or GOG.com, for a reasonable price. Just make sure you have a good PC and a strong heart before you play it.


FAQs




Here are some frequently asked questions about F.E.A.R.:


- Q: How do I download F.E.A.R.? - A: You can download F.E.A.R. from various online platforms, such as Steam or GOG.com. You will need to create an account and pay for the game before you can download it. - Q: How do I install F.E.A.R.? - A: You can install F.E.A.R. by following the instructions provided by the platform you downloaded it from. You will need to have enough disk space and system requirements to run the game. - Q: How do I play F.E.A.R.? - A: You can play F.E.A.R. by launching the game from your desktop or start menu. You will need to configure your settings and controls before you start playing. You can choose to play the single-player campaign or the multiplayer mode. - Q: How do I save F.E.A.R.? - A: You can save F.E.A.R. by using the save points that are located throughout the game's levels. You can also use the quick save function by pressing F5 on your keyboard. - Q: How do I access F.E.A.R.'s console? - A: You can access F.E.A.R.'s console by pressing (tilde) on your keyboard during gameplay. You can use the console to enter cheat codes or commands. 44f88ac181


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